3D Artist

Playwing,Posted 4 years ago

Full time

Kharkiv

Playwing была создана в 2016 году собственниками компании Ubisoft. Мы специализируемся на многопользовательских, кроссплатформенных играх.

Наши студии находятся в таких городах, как Харьков, Бордо, Бухарест, Монреаль, Лондон, Париж, Мадрид.

Харьковская студия специализируется на разработке игр а также продуктов для паблишинга и продвижения наших собственных игр и игр наших партнеров.

What are you working on?
  • The name of the project(s): Rayman Adventures, Instant War
  • At what stage of the project(s)? Эвалюейт и разработка новых версий
  • Genres: Adventure, Strategy, Arcade, Platformer, MMO
  • Platforms: Mobile, PC, iOS, Android
For which tasks (responsibilities)?

Playwing, owned by the founders of Ubisoft, is an Independent Game Developer and Publisher with a lot of passion for video games. One of our main goals is to improve the gaming experience for players and to create new immersive game worlds.
We are looking for a passionate 3D Artist to join our team. You will join us working on a well known Instant War game, which is a real-time strategy MMO.

Requirements:
• Relevant professional experience in game industry, modeling and texturing environments using Autodesk 3ds Max and Adobe Photoshop.
• Working knowledge of techniques for achieving high fidelity assets within a limited performance.
• Ability to model in high-polygon counts.
• Strong visual storytelling ability and instinct for creating engaging environments.
• Ability to approach and manage mesh detail, lighting and shading techniques effectively in both high-polygon and low-polygon environments.

Pluses:
• Experience in high-polygon sculpting using Pixologic ZBrush, Autodesk Mudbox, etc.
• Passion for strategy MMO.
• Knowledge of mesh topology optimization techniques.
• Background as a Technical Artist is a big plus.
• Experience with Allegorithmic Substance Designer.
• Architectural knowledge.

Responsibilities:
• Model, texture and implement production-ready 3D game assets of environments and vehicles.
• Create textures using diffuse, specular, normal maps and use good UV layout distribution.
• Work with Art and Technical Directors to support the vision and achieve the best in class quality.
• Implement models using shaders and different real-time lighting solutions to be used in both games and cinematics.
• Work closely with Technical Artist to optimize assets and deliver within technical limitations.
• Create assets for art direction and gameplay prototypes.

We offer:
Professional development opportunities.
Free English classes.
Paid sick leave and vacation.
Modern office located in the center of the city.
Free morning schedule.
Fruit, milk, biscuits and sweets during the day.
Recreation room with Xbox and TV.
Shower room and bicycle parking.
Own gym

Playwing

Company type: product

Employees: 51-200

Platforms: PC, Mobile, iOS, Android, Console

Genres: Puzzle, Racing, Strategy, Sports, Arcade, MMO

https://www.playwing.com/

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