Middle
Full time
Negotiable
Remote
International game studio "Eschatology Entertainment" invites a VFX artist to collaborate on creating a first-person shooter for PC/Consoles, without F2P mechanics. Our team is made up of strong professionals who have developed and released world-famous games. We can provide an opportunity to develop and grow in various directions. We have over 50 specialists, not counting outsource and outstaff.
What are you working on?
- At what stage of the project(s)? Production
- Genres: Shooter, Souls-like
- Platforms: PC, Console
Team size and structure?
51-100
For which tasks (responsibilities)?
Responsibilities:
Creation of in-game effects from a sketch to final implementation
What kind of professional are we looking for?
Requirements:
3+ years of experience with UE4 / UE5, at least 1 finished project
Strong understanding of Unreal material editor and Niagara
Ability to work with or without references and concepts to achieve best result
Some Houdini experience or a willingness to learn
Working with Lead Artist and Visual Director to create complex game and cinematic effects
Optimization of VFX assets according to technical requirements
Working knowledge of dynamics and simulations in Houdini or Embergen
Portfolio of realistic, high-quality real-time VFX work
Experience with Jira, Confluence
Will be a plus:
Knowledge of Houdini and understanding of its integration into UE5 for use in real-time effects will be a big plus
Ability to work with direction, accentuation, and flow of the game (useful experience in motion-design)
Ability to independently understand technical aspects following the example of already implemented tasks
Deep understanding of the technical part of game effects (atlases, batching, effects mechanics)
Deep knowledge of Unreal Engine
Knowledge of Houdini and understanding of its integration into UE5 for use in real-time effects
What is important for us in a person?
Ability to receive feedback
Time management, prioritization, and organizational skills
What are the conditions and bonuses?
Terms:
Work format: remote (from home)
Trial period: 3 months
Type of employment: 40-hour work week
Flexible schedule with mandatory attendance hours from 12:00 to 16:00 (Cyprus)
Medical insurance
24 working days paid vacation
Corporate holidays:
January, 1
May, 1
Dec. 25
Dec. 313 paid day-offs per quarter (replacing public holidays as our employees work from different countries)
Sick days upon request to the team lead
Corporate events and meetings with our amazing team
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