Senior
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Hypercell Games is a mobile game studio behind some of the most downloaded hybrid-casual and puzzle titles on the market.
Our games reach millions of players worldwide.
What you can definitely know about us is:
Sand Balls game –360 M+
Rope and Balls – 62 M+
Freaky Stan – 52 M+
Garden Balls – 22 M+
Unpuzzle – 22 M+
Run&Gun – 13 M+
We’re looking for a Senior Publishing Producer to own external Idle/Hybrid projects and elevate the product decisions of studios by providing strong publisher-side expertise.
Nad czym pracować?
- Gatunek: Gry logiczni, Gry codzienni
- Platformy : Mobile, iOS, Android
Na jakie zadania (obowiązki)?
Act as the primary Publisher-Side Product Owner for 2-4 external Idle/Hybrid projects;
Deep-dive into product metrics, economy, and the studio's current constraints and capabilities;
Formulate clear, actionable product recommendations: what to build, what not to build, and what the next top priority should be;
Ruthlessly prioritize, narrowing scope to 1-3 high-impact changes per cycle instead of inflating the roadmap;
Drive the studio for speed and quality of execution without having direct administrative authority over their team;
Guide studios toward stronger decision-making in economy, progression, monetization, retention, and live features;
Prepare and present clear recommendations on whether to continue, iterate, cut, or escalate a project;
Collaborate closely with UA, Analytics, and company leadership on key product inflection points;
Provide regular, concise management updates on projects: status, risks, next steps, and requests for decision.
Jakiego specjalisty szukamy?
Strong, proven experience in mobile F2P product management, publishing, or production;
Hands-on experience with Idle, Tycoon, Hybrid Casual, or similar game models;
Deep understanding of ads-heavy and hybrid monetization models;
Solid grasp of product economy: progression, sinks/sources, offer strategy, pacing, retention, and live features;
Experience working with external studios, partners, or distributed teams is a strong plus;
Ability to influence and drive decisions without direct authority over the team;
Strong prioritization skills and the ability to cut scope effectively;
Excellent product judgment: ability to distinguish high-impact initiatives from noise;
Ability to synthesize information into a clear point of view and recommendation, not just report status.
Nice to HaveExperience specifically on the publisher side;
Proven track record of working with external studios, co-development partners, or distributed teams;
Experience with Live Ops and post-test product development;
Expertise in hybrid monetization, ad-heavy economies, and offer design;
Experience managing multiple projects simultaneously;
Strong familiarity with the Idle/Tycoon genre, economy-driven systems, and long-term retention strategies;
Ability to work effectively with User Acquisition (UA) and Analytics teams;
Experience making data-driven continue/scale/cut decisions;
Previous experience in a Senior Producer, Lead Producer, or Product Lead role.
Dlaczego u nas przyjemno pracować ?
The opportunity to work on games played by millions of players;
Implement your bold ideas;
Paid vacation;
Support for professional development (training, coaching, and more);
Opportunity to grow and develop with the company;
Supportive and warm working atmosphere within the team.
Proces selekcji
HR Interview
Case Deep-Dive Interview
Reference check (take-home assignment)
Final interview
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